The arrangement of a group of letters in alphabetical order.
Making a play that allows you to save the letters on your rack that will most likely help you score well next turn. This often means leaving an equal number of vowels and consonants.
Any word played that uses all seven letters on the rack, earning a bonus of 50 points.
The act of playing a word on the board that stops the opponent from making a potentially large score. It also refers to the act of playing words that make it harder for either player to score many points.
The act of deliberately playing a phoney word. This is completely ethical and is a weapon used by many experts, even against other experts.
Feeling the surface of a tile while your hand is in the bag in order to draw a blank or other specific letters. This is strictly forbidden.
Called by a player when they feel a word is questionable. An independent Word Judge will verify if the word is in the dictionary.
A board with few opportunities for high scoring plays.
To make small talk, crack knuckles, or do any of a number of things meant to distract or mislead your opponent. This is unethical and strictly forbidden in clubs and tournaments.
When a player makes a play with letters that cover two Double-Word Squares.
When a rack has more than one of a given letter.
The portion of a SCRABBLE game when there are less than seven tiles left to draw from the bag.
Adding two or more letters onto a word that was previously played.
To play only one or two tiles, usually for few points, keeping five or six really good tiles, with the hope of playing a high-scoring word next turn.
A letter that will spell a new word when it is played in front of or at the end of a word already on the board.
Specific squares or areas on the board that have excellent bonus-scoring opportunities.
The group of tiles left on a player's rack after making a play and before drawing new tiles.
A seven letter word on your rack that won't play on the board.
When one player draws more tiles from the bag than is appropriate.
Any unacceptable word.
The difference between the winning and losing score of a game.
Certain five- and six-letter combinations of letters extremely useful for forming bingos.
The process of counting the letters played on the board to know what letters are remaining.
Playing as many tiles as possible to draw as many new tiles as possible.
Two-letter words that will take a third letter placed either in front or back to form a three-letter word.
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